Anno 1701 Production Chains | Patched
These basic chains form the backbone of your early-game economy. They keep your population fed and clothed, allowing you to generate early tax revenue. Food (Fisherman’s Hut) 1 Fisherman’s Hut Output: Fish
Late-game chains require heavy financial investments, multiple islands, and complex trade routes to move resources across the map. 2 Cocoa Plantations →right arrow 1 Chocolate Chocolatier Output: Chocolate
1 Fisherman's Hut produces food directly from the coast. Output: Supplies roughly 100 Pioneers.
The Ultimate Guide to Anno 1701 Production Chains Managing production chains is the core mechanic of Anno 1701 . To grow your settlement from a small pioneer village into a bustling metropolis, you must master the supply and demand of your citizens. This guide provides a comprehensive breakdown of every production chain, optimal ratios, and efficiency strategies. Basic Concept of Production Chains anno 1701 production chains
These fundamental chains keep your lower-class population stable and generate your baseline tax income. Food (Fisherman's Hut)
Do not try to build everything on one island. By the Citizen stage, you need:
Bread replaces fish as the primary, high-density food source. 2 Grain Farms : 1 Windmill : 1 Bakery These basic chains form the backbone of your
Maintaining the correct building counts prevents your warehouses from overflowing with raw materials or your citizens from running out of final products. Final Product Typical Chain Ratio (Raw : Processed) Approx. Population Served 1 Clay Pit : 2 Brick Works N/A (Construction) Cloth 2 Sheep Farms : 1 Weaver's Hut Alcohol 2 Hops/Sugar : 1 Brewery/Distillery Bread 4 Grain Farms : 2 Mills : 1 Bakery Tobacco 2 Plantations : 1 Processing Plant Tools 1 Mine : 1 Smelter : 2 Tool Makers N/A (Construction) Meat 2 Cattle Farms : 1 Butcher Lamp Oil 1 Whaler : 3 Whale Oil Manufactories Luxury Items Varies (e.g., Jewelry: 1 Gold + 1 Gem + 2 Goldsmiths) Key Strategy Tips 1701 A.D. - Guide and Walkthrough - PC - By F1_2004
: Cattle farms require significant open space for pastures. Plan your layout to prevent overlapping fields.
Requires "Sugarcane" fertility, which is typically found on southern (island-world) islands. Cultural & Luxury Needs (Citizens & Gentry) 2 Cocoa Plantations →right arrow 1 Chocolate Chocolatier
Like sugarcane, tobacco requires specific island fertility. Ensure your processing plants are built near the docks on your tobacco-producing colony to stream trade logistics. 3. Bricks (Construction)
In the early game, your populace is simple. They require little, but the machinery of production must be established immediately.
To maximize efficiency and save valuable island space, you must balance your production chains using perfect ratios. Building too many raw material structures wastes gold on maintenance, while building too few creates supply bottlenecks that cause your citizens to regress. Basic Needs (Pioneers & Settlers)
Plantation goods (sugar, coffee, cocoa, tobacco): Plantation → Processing building → Exportable/consumable luxury
