Blast Code Plugin For Maya 2013 Exclusive -
Ideal for wood, splintering effects, or stratified rock.
Blast Code 1.5 (commonly used with Maya 2013) includes built-in auxiliary systems for secondary effects. It can automatically generate smaller "chip" debris from cracked edges and includes basic sprite-based dust particle generation, saving time on setting up secondary nParticle systems.
MStatus compute(const MDataBlock& data) MStatus stat; MObject thisNode = thisMObject(); MPlug plug(thisNode, blastOutputAttr); if(isFractureEvent(data)) uint64_t hash = 0xDEADBEEF; hash ^= (getVertexCount() << 32); hash ^= (currentTime.as(MTime::kFilm) * 7919); plug.setValue(hash); blast code plugin for maya 2013 exclusive
Instead of manually modeling every piece of debris, Blast Code allows artists to define fracture patterns (Voronoi, linear, radial) and apply them procedurally to geometry.
Go to the inside the Blast Code interface. Set your Target_Wall as the Control Source . Set your active layer as the Target Layer . Click Update Rigid Bodies followed by Rigid Solver to build the physics cache framework. Step 4: Add the Blast Locator Ideal for wood, splintering effects, or stratified rock
: Standard compiled plugins for Maya 2011 or 2012 crash natively in 2013 due to major shifts in Autodesk’s internal API compilers. The exclusive 2013 build resolves memory leaks during heavy destruction calculations.
: Move all secondary .mel scripts to the scripts repository: C:\Users\[YourUsername]\Documents\maya\2013\scripts\ Set your active layer as the Target Layer
: Shaping the explosion into a focused directional blast or a radial shockwave. 3. Debris and Secondary Particle Generation
: While it uses an external engine for physics, it integrates directly into the Maya viewport and outliner, allowing you to use Maya's native fields (like gravity and wind) to influence the simulation. Baking to Keys
Blast Code doesn’t just break geometry; it creates a "Blast Layer." This allows you to stack effects. You can have a primary explosion break a wall, and a secondary layer handle the crumbling of the individual bricks. 2. Procedural Fracturing
Because BlastCode relied heavily on deep C++ API hooks within Maya, versions compiled specifically for Maya 2013 could not run on newer versions without full source code access and recompilation.