Cyberpunk 2077 Update 2.00 - 2.01 -elamigos Upd... Jun 2026
Fixed progression-blocking bugs in major DLC missions like Lucretia My Reflection and The Damned .
V nodded, checking their weapon cycle. They could finally switch to their Arms cyberware
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Cyberpunk 2077 update 2.00 - 2.01 -Elamigos Upd...
: Total overhaul of how players build their characters. Revamped Cyberware : Introduced a cyberware capacity system.
Completely redesigned skill trees focusing on active abilities rather than passive percentage gains. Fixed progression-blocking bugs in major DLC missions like
: Added the ability to use weapons while driving.
Night City's NCPD finally became a credible threat with a "Heat" system, vehicular chases, and MaxTac interventions. This link or copies made by others cannot be deleted
The original perk system, which relied heavily on incremental, passive percentage increases (e.g., +5% rifle damage), was completely discarded. Update 2.00 replaced it with distinct, active abilities that dynamically alter combat pacing:
Update 2.00 was a free milestone patch that completely altered how Night City functions. It discarded the original release's passive stat percentages and replaced them with meaningful gameplay choices. 1. Complete Perk and Skill Tree Redesign
A predictive, escalating GTA-style heat system featuring MaxTac intervention at five stars.