: Addressed issues where session matching would stop if a player failed to join a session containing blocked users. Stability & Security
Greatly increased the number of souls dropped by enemies (often by 2x or 2.5x).
Dark Souls Remastered (DSR) does not have a version specifically labeled in its official public patch history. The game launched at version 1.01 and progressed through updates like 1.02 and 1.03. If you are referring to writing messages within the game or modifying game text, here is the essential information. 📝 Writing Messages in Dark Souls Remastered
Which (PC, Switch, or Console) you are currently playing on dark souls remastered 1.04
Lowered the Faith requirement for the Warrior of Sunlight covenant from 50 to 25. 3. Critical Combat & Magic Balancing
, which deleted all held shards if a player had more than 99 when feeding them to him. Legacy Note: The "1.04" Confusion
He pressed X. The bonfire at Undead Burg flared to life once more. Arthur stood, his equipment burdened by the weight of souls and the certainty of repetition. He walked back toward the fog gate, a knight bound to an endless cycle, hoping that this time, the math would fall in his favor. : Addressed issues where session matching would stop
, who explicitly lists "Dark Souls Remastered 1.04" as the capture source in their video description.
Fixed a bug where players would become invisible during online multiplayer sessions, a frustrating issue that compromised fairness 6.2.3 .
Dark Souls Remastered brought the iconic, unforgiving world of Lordran to modern platforms with improved frame rates and native resolutions. However, like any massive action RPG, its launch was met with technical hurdles and balancing issues. The release of update version 1.04 served as a critical stability patch, addressing community complaints regarding multiplayer connectivity, performance drops, and gameplay bugs. This article explores the details of the 1.04 update, its impact on the player base, and how it shaped the definitive version of a modern classic. Technical Performance and Optimization The game launched at version 1
The (often paired with App Version 1.03) was a significant post-launch update released on July 11, 2018, primarily focused on critical bug fixes and stability improvements across all platforms.
| Platform | Resolution | Framerate | Notable Issues | |----------|------------|-----------|----------------| | PS4 | 1080p | 60 FPS (locked) | Rare audio desync on Seath cutscene | | PS4 Pro | 1800p (checkerboard) | 60 FPS | None | | Xbox One | 900p | 60 FPS | Slight texture pop-in | | Xbox One X | 4K | 60 FPS | None | | PC | Up to 4K | 60 FPS (unlocked via mods) | Requires disabling in-game AA for some GPUs | | Nintendo Switch | 1080p docked / 720p handheld | 30 FPS | Lower shadow resolution, occasional input lag in docked |