Insert a into the Workspace. This will be the "vending machine" or "pickup".
Instead of using a global variable that locks the button for everyone, the script uses a cooldowns table indexed by player.UserId . This ensures that if Player A takes a gun, Player B can still use the station immediately without waiting for Player A's cooldown to finish. Duplicate Prevention
Should the gun be given through a or a 2D screen UI menu ? Do you need a limit on how many guns a player can take? Share public link - FE - Roblox Laser Gun Giver Script-
For developers who want full control, building your own laser gun giver script is the best approach. This section will guide you through the complete process from start to finish.
: Use this only if local client scripts need to preview the tool before the server grants it. Step-by-Step Implementation Guide Insert a into the Workspace
A modern "Laser Gun Giver Script" (for a game with FE) does not give power. It performs a . It sends a RemoteEvent or RemoteFunction to the server, whispering: “Esteemed server, please consider granting this user a laser gun.”
Add a RemoteEvent to your LaserGun tool and name it "LaserEvent". Use a LocalScript inside the tool to detect clicks. Fire the RemoteEvent to the server to damage others. This ensures that if Player A takes a
Place this script inside a (the button) in your workspace. Ensure your Laser Gun tool is named exactly "LaserGun" and is located inside ServerStorage .
local ServerStorage = game:GetService("ServerStorage") local tool = ServerStorage:WaitForChild("LaserGun") -- Change to tool name local giverPart = script.Parent local db = {} -- Debounce table giverPart.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player and not db[player.UserId] then if not player.Backpack:FindFirstChild(tool.Name) and not player.Character:FindFirstChild(tool.Name) then db[player.UserId] = true tool:Clone().Parent = player.Backpack -- task.wait(2) -- Cooldown db[player.UserId] = false end end end) Use code with caution. Copied to clipboard For the gun to function properly in an FE environment:
To create a functional laser gun giver, you need three components: Your Laser Gun model sitting in ServerStorage .
This write-up covers creating a FilteringEnabled (FE) Compatible Laser Gun Giver in Roblox Studio