Goyangan Dahsyat Ukhti Jilbab -bokepindo18 Com-... -2021- -

1NVIDIA, 2Caltech, 3UT Austin, 4Stanford, 5ASU
*Equal contribution Equal advising
Corresponding authors: guanzhi@caltech.edu, dr.jimfan.ai@gmail.com

Abstract

We introduce Voyager, the first LLM-powered embodied lifelong learning agent in Minecraft that continuously explores the world, acquires diverse skills, and makes novel discoveries without human intervention. Voyager consists of three key components: 1) an automatic curriculum that maximizes exploration, 2) an ever-growing skill library of executable code for storing and retrieving complex behaviors, and 3) a new iterative prompting mechanism that incorporates environment feedback, execution errors, and self-verification for program improvement. Voyager interacts with GPT-4 via blackbox queries, which bypasses the need for model parameter fine-tuning. The skills developed by Voyager are temporally extended, interpretable, and compositional, which compounds the agent's abilities rapidly and alleviates catastrophic forgetting. Empirically, Voyager shows strong in-context lifelong learning capability and exhibits exceptional proficiency in playing Minecraft. It obtains 3.3x more unique items, travels 2.3x longer distances, and unlocks key tech tree milestones up to 15.3x faster than prior SOTA. Voyager is able to utilize the learned skill library in a new Minecraft world to solve novel tasks from scratch, while other techniques struggle to generalize.

Goyangan Dahsyat Ukhti Jilbab -Bokepindo18 Com-... -2021-
Voyager discovers new Minecraft items and skills continually by self-driven exploration, significantly outperforming the baselines.

Introduction

Building generally capable embodied agents that continuously explore, plan, and develop new skills in open-ended worlds is a grand challenge for the AI community. Classical approaches employ reinforcement learning (RL) and imitation learning that operate on primitive actions, which could be challenging for systematic exploration, interpretability, and generalization. Recent advances in large language model (LLM) based agents harness the world knowledge encapsulated in pre-trained LLMs to generate consistent action plans or executable policies. They are applied to embodied tasks like games and robotics, as well as NLP tasks without embodiment. However, these agents are not lifelong learners that can progressively acquire, update, accumulate, and transfer knowledge over extended time spans.

Let us consider Minecraft as an example. Unlike most other games studied in AI, Minecraft does not impose a predefined end goal or a fixed storyline but rather provides a unique playground with endless possibilities. An effective lifelong learning agent should have similar capabilities as human players: (1) propose suitable tasks based on its current skill level and world state, e.g., learn to harvest sand and cactus before iron if it finds itself in a desert rather than a forest; (2) refine skills based on environment feedback and commit mastered skills to memory for future reuse in similar situations (e.g. fighting zombies is similar to fighting spiders); (3) continually explore the world and seek out new tasks in a self-driven manner.

Goyangan Dahsyat Ukhti Jilbab -bokepindo18 Com-... -2021- -

From the bustling streets of Jakarta to global streaming charts, Indonesian creators and media houses are redefining what it means to entertain. This article explores the meteoric rise of Indonesian digital media, the formats driving billions of views, and the cultural phenomena shaping the nation’s watchlists. The Digital Boom: Indonesia’s Video-First Culture

Rhythmic, expressive body movements are foundational to Indonesian celebration. A video rarely goes viral without a corresponding, easily replicable dance challenge.

: It is strongly advised to avoid visiting the mentioned domain or searching for this specific term, as these sites are primary vectors for cybersecurity threats.

Indonesia has a deep cultural fascination with the supernatural. Reality-style horror investigations, ghost-hunting vlogs, and storytelling videos about local urban legends (like Kuntilanak or Pocong ) consistently rank among the top trending videos. Horas and Regional Pride

Most Indonesians skip desktop computers entirely, consuming all media via affordable smartphones. Content is optimized for quick, mobile, on-the-go viewing.

The rise of popular videos has birthed a lucrative creator economy. Brands now prioritize influencer marketing over traditional billboard or television advertisements. Top Indonesian creators operate like full-scale media corporations, employing production crews, scriptwriters, and talent managers. This professionalization has drastically raised the production quality of Indonesian online entertainment, making it competitive on a global scale. 5. Looking Ahead: The Future of Indonesian Online Videos

The Digital Boom: Exploring Indonesian Entertainment and Popular Videos

Humour in Indonesian videos relies heavily on slapstick, local dialects, and everyday situations. "Prank" videos remain highly popular, though the trend has shifted from aggressive stunts to heartwarming or socially conscious interactions, such as surprising street vendors with large donations. Food Vlogging ( Kuliner )

: Such domains are frequently flagged for hosting malicious scripts, "drive-by" downloads, and deceptive pop-up advertisements designed to steal personal information.

Indonesians have a deep appreciation for humor, particularly self-deprecating wit and satire. Content creators like pioneered the vlogging scene with relatable storytelling, but a new generation has taken over with short, punchy skits. Creators like Tretan Muslim and Coki Pardede have mastered the art of "nyeleneh" (eccentric) comedy. Their videos, often shot in simple settings with minimal budget, garner millions of views because they tap into the daily struggles of the Indonesian "wong cilik" (common people).

From the bustling streets of Jakarta to global streaming charts, Indonesian creators and media houses are redefining what it means to entertain. This article explores the meteoric rise of Indonesian digital media, the formats driving billions of views, and the cultural phenomena shaping the nation’s watchlists. The Digital Boom: Indonesia’s Video-First Culture

Rhythmic, expressive body movements are foundational to Indonesian celebration. A video rarely goes viral without a corresponding, easily replicable dance challenge.

: It is strongly advised to avoid visiting the mentioned domain or searching for this specific term, as these sites are primary vectors for cybersecurity threats.

Indonesia has a deep cultural fascination with the supernatural. Reality-style horror investigations, ghost-hunting vlogs, and storytelling videos about local urban legends (like Kuntilanak or Pocong ) consistently rank among the top trending videos. Horas and Regional Pride

Most Indonesians skip desktop computers entirely, consuming all media via affordable smartphones. Content is optimized for quick, mobile, on-the-go viewing.

The rise of popular videos has birthed a lucrative creator economy. Brands now prioritize influencer marketing over traditional billboard or television advertisements. Top Indonesian creators operate like full-scale media corporations, employing production crews, scriptwriters, and talent managers. This professionalization has drastically raised the production quality of Indonesian online entertainment, making it competitive on a global scale. 5. Looking Ahead: The Future of Indonesian Online Videos

The Digital Boom: Exploring Indonesian Entertainment and Popular Videos

Humour in Indonesian videos relies heavily on slapstick, local dialects, and everyday situations. "Prank" videos remain highly popular, though the trend has shifted from aggressive stunts to heartwarming or socially conscious interactions, such as surprising street vendors with large donations. Food Vlogging ( Kuliner )

: Such domains are frequently flagged for hosting malicious scripts, "drive-by" downloads, and deceptive pop-up advertisements designed to steal personal information.

Indonesians have a deep appreciation for humor, particularly self-deprecating wit and satire. Content creators like pioneered the vlogging scene with relatable storytelling, but a new generation has taken over with short, punchy skits. Creators like Tretan Muslim and Coki Pardede have mastered the art of "nyeleneh" (eccentric) comedy. Their videos, often shot in simple settings with minimal budget, garner millions of views because they tap into the daily struggles of the Indonesian "wong cilik" (common people).

Conclusion

In this work, we introduce Voyager, the first LLM-powered embodied lifelong learning agent, which leverages GPT-4 to explore the world continuously, develop increasingly sophisticated skills, and make new discoveries consistently without human intervention. Voyager exhibits superior performance in discovering novel items, unlocking the Minecraft tech tree, traversing diverse terrains, and applying its learned skill library to unseen tasks in a newly instantiated world. Voyager serves as a starting point to develop powerful generalist agents without tuning the model parameters.

Media Coverage

"They Plugged GPT-4 Into Minecraft—and Unearthed New Potential for AI. The bot plays the video game by tapping the text generator to pick up new skills, suggesting that the tech behind ChatGPT could automate many workplace tasks." - Will Knight, WIRED

"The Voyager project shows, however, that by pairing GPT-4’s abilities with agent software that stores sequences that work and remembers what does not, developers can achieve stunning results." - John Koetsier, Forbes

"Voyager, the GTP-4 bot that plays Minecraft autonomously and better than anyone else" - Ruetir

"This AI used GPT-4 to become an expert Minecraft player" - Devin Coldewey, TechCrunch

Coverage Index: [Atmarkit] [Career Engine] [Crast.net] [Daily Top Feeds] [Entrepreneur en Espanol] [Finance Jxyuging] [Forbes] [Forbes Argentina] [Gaming Deputy] [Gearrice] [Haberik] [Head Topics] [InfoQ] [ITmedia News] [Mark Tech Post] [Medium] [MSN] [Note] [Noticias de Hoy] [Ruetir] [Stock HK] [Tech Tribune France] [TechCrunch] [TechBeezer] [Toutiao] [US Times Post] [VN Explorer] [WIRED] [Zaker]

Team

Goyangan Dahsyat Ukhti Jilbab -Bokepindo18 Com-... -2021- Guanzhi Wang
Goyangan Dahsyat Ukhti Jilbab -Bokepindo18 Com-... -2021- Yuqi Xie
Goyangan Dahsyat Ukhti Jilbab -Bokepindo18 Com-... -2021- Yunfan Jiang*
Goyangan Dahsyat Ukhti Jilbab -Bokepindo18 Com-... -2021- Ajay Mandlekar*

Goyangan Dahsyat Ukhti Jilbab -Bokepindo18 Com-... -2021- Chaowei Xiao
Goyangan Dahsyat Ukhti Jilbab -Bokepindo18 Com-... -2021- Yuke Zhu
Goyangan Dahsyat Ukhti Jilbab -Bokepindo18 Com-... -2021- Linxi "Jim" Fan
Goyangan Dahsyat Ukhti Jilbab -Bokepindo18 Com-... -2021- Anima Anandkumar

* Equal Contribution   † Equal Advising

BibTeX

@article{wang2023voyager,
  title   = {Voyager: An Open-Ended Embodied Agent with Large Language Models},
  author  = {Guanzhi Wang and Yuqi Xie and Yunfan Jiang and Ajay Mandlekar and Chaowei Xiao and Yuke Zhu and Linxi Fan and Anima Anandkumar},
  year    = {2023},
  journal = {arXiv preprint arXiv: Arxiv-2305.16291}
}