The first 40 pages detail the origins of the Ironhead Squats, specifically the Confederation of Urlish , and their survival on Necromunda.
However, I can help in a couple of ways:
| D20 | Item | Value/Effect | |-----|------|---------------| | 1 | Rusted scrap | D6x10 credits | | 2 | Dead data-slate | Contains map for next scenario | | 3 | Ancient power cell | Can recharge any plasma weapon once | | 4 | Sealed medi-kit | Works as standard but no risk of failure | | 5 | Hololithic key | Opens one sealed door in the campaign | | 6 | Partial STC print for “Knife” | Sells for 2D6x10 credits to Van Saar | | 7 | Cranial coil (Wargear) | +1 Intelligence for one fighter | | 8 | Micro-fusion core | Can power a lascannon for one shot | | 9 | AI shard | Grants one reroll per battle, then crumbles | | 10 | Phase-walker boots (one use) | Fighter may pass through walls for one move | | 11 | Archive of Necromunda’s founding | +1 XP to all Leaders at campaign end | | 12 | Void-shield capacitor | Provides 5+ invuln for one battle | | 13 | Monomolecular blade | Swap any melee weapon – becomes S+1 AP-3 D1 | | 14 | Hive map showing all hidden vents | +1 to infiltration rolls | | 15 | Ancient nutrient paste | 2D6x5 credits | | 16 | Psychically resonant crystal | Causes D3 S3 hits to any psyker within 12” | | 17 | Cognis servo-skull | Can be used as a remote camera once | | 18 | Xenotech data-gel | Van Saar will pay D6x20 credits, others unknown | | 19 | Hall of the Ancients Sigil | +2 Reputation with any one House | | 20 | Awakened Men of Iron ally | Add a single Automaton (as above) for one battle | Necromunda - Halls Of The Ancients.pdf-
Deep Dive into Necromunda: Halls of the Ancients – Rules, Lore, and Campaign Mechanics
This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook or the Necromunda: Ash Wastes Rulebook to use the contents of this book. The first 40 pages detail the origins of
Rooms where gravity, air supply, or even time behaves differently. Impact on Gameplay and Campaigns
To support these new units, Games Workshop released an Ironhead Squat Prospectors Weapons & Upgrades kit. This kit provides plastic sprues loaded with new equipment, including: Impact on Gameplay and Campaigns To support these
High Toughness allows them to withstand structural cave-ins and turret fire. Power Hammers, Brute Charge skills.