The internal code from the lists below (must be in quotation marks). 4: The number of units to add (maximum is 4 per command).
Note: In the Alexander expansion, many Greek city-state units are unique, making the ID list essential, as they differ from the original RTW units. 2. Rome Total War Alexander Unit ID List (Key Units)
If your console commands fail to work on a repackaged version of the game, verify the following details: Unit IDs are strictly lowercase. rome total war alexander unit id list high quality repack
Summary
The game's design heavily emphasizes the Macedonian army's combined arms doctrine, focusing on the powerful synergy between the Phalanx and heavy Companion Cavalry. Understanding the nuances of the units available to these factions is the first step toward mastering this historically rich era. The internal code from the lists below (must
If you are using a "High Quality Repack" or specific mod, unit IDs may vary. You can find the exact ID for any unit by looking into the game's internal data files: Category:Rome: Total War: Alexander units
Type the spawn command using this exact syntax: create_unit "Character Name" "Unit ID" 1 9 9 9 Understanding the nuances of the units available to
If you want, I can:
If you can't find a specific unit ID, you can for the unit's display name (as it appears in the export_units.txt file). The type line above or below the search result will give you the correct internal ID.
The defines the visual attributes for units, working in tandem with the EDU to completely define how units look and act on the battlefield. In the original RTW engine, there was a maximum of 500 units, but the Rome Remastered version has raised this limit to practically unlimited.