Rtgi 0.17.0.2 Release Jun 2026

Resolved depth-buffer access bugs in specific competitive and open-world titles.

: Requires ReShade (usually version 4.7.0 or higher at that time) to function.

Are you aiming for or maximum visual quality ?

, as a beta update for Patreon supporters. This specific iteration was part of the "v0.17" series, which focused on refining the shader's performance and visual accuracy before moving toward later major versions like 0.20 or the current "iMMERSE Pro" builds. Key Features of the RTGI Shader Dynamic Lighting rtgi 0.17.0.2 release

The was more than just a "beta update"; it was a declaration of intent. It proved that you did not need an expensive RTX graphics card to experience the magic of real-time global illumination. By fixing the light leaking issues, capturing tiny surface details, and stabilizing the temporal performance, Pascal "Marty McFly" Gilcher pushed the boundaries of what modding could achieve.

[Game Directory] └── ReShade Base Installation └── reshade-shaders/ ├── Shaders/ <-- Drop RTGI.fx here └── Textures/ <-- Drop RTGI textures here Phase 1: Core Setup RTGI 0.17.0.2 Release! - Patreon

The RTGI project is actively maintained and updated, with a roadmap that includes several exciting features and improvements. Some of the planned developments include: , as a beta update for Patreon supporters

If a bright red object is near a white wall, the light illuminating the wall now takes on a subtle red tint.

The key features from the Patreon post include:

: Improved depth buffer detection for several titles, ensuring the light bounces aligned correctly with the 3D geometry. It proved that you did not need an

Fixes a depth buffer access issue that caused black flickering on some DirectX 12 titles.

Developers can implement a localized grid of probes that seamlessly shifts as the player moves, providing the illusion of world-wide real-time global illumination while keeping rendering costs locked to a fixed budget.

RTXGI 0.17.0.2 Release: Transforming Real-Time Global Illumination

Previously, the “Intersection” debug mode (which visualizes ray hit points) could show speckled garbage on some depth buffers. In 0.17.0.2, this is resolved. A niche fix, but crucial for shader developers using RTGI as a reference.