Rtgi 01702 Release Fix __exclusive__ Jun 2026
According to the official release notes posted by Pascal Gilcher on his Patreon page, the 0.17.0.2 update was fundamentally about performance and refinement. It didn't just add features; it overhauled the core sampling and rendering pipeline for unprecedented efficiency. The following table breaks down the key technical enhancements and their real-world impact:
Disable in-game if it causes the depth buffer to blur, which ruins the RTGI effect.
pkill -f rtgi_daemon pkill -f release_agent rtgi 01702 release fix
Enables true global illumination simulation, adding rich ambient color. ❓ Frequently Asked Questions Why does RTGI turn off completely whenever I move?
Navigate to the tab located along the top index of the ReShade window. Under the Generic Depth header, locate the option labeled "Copy depth buffer before clear operations" and check the box. If problems persist, uncheck Generic Depth entirely and manually select the active frame layer from the index list below—look for the layer that matches your exact operational rendering resolution. 3. Disabling Conflicting In-Game Graphics Settings According to the official release notes posted by
Check the full stack trace. Look for the phrase Release lock held by PID:XXXX . If present, note the process ID.
Fixing the RTGI 01702 Error: A Complete Guide to Ray Tracing GI Release Crashing pkill -f rtgi_daemon pkill -f release_agent Enables true
To fix these issues, a combination of shader code patches and specific ReShade configuration adjustments must be applied. Step-by-Step Guide to Applying the Fix
If your screen looks like it is dividing into distinct quadrants or duplicating images along the edges, ReShade is capturing an incorrect display resolution. Navigate to the tab in the ReShade overlay.
Without more specific information about the context or the product/game in question, it's difficult to provide a more precise answer. If you have any additional details or clarification, I'd be happy to try and help further!
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