No. Each modified client uses a proprietary file structure. iPogo, for example, uses a shiny.json or shiny.db file.
In PGSharp, the Shiny Scanner is a feature that identifies if a Pokémon appearing on the map is Shiny before you even click on it. The Shiny.dat file essentially acts as the "memory" or the "instruction set" for this feature, storing data related to:
This tutorial explains what a shiny.dat file is in the context of PGSuite/PGSharp (a spoofing/mapping mod for Pokémon GO), when and why you might need one, and provides step-by-step instructions for creating, customizing, installing, and troubleshooting shiny.dat files. This guide assumes you have a legitimate reason to work with PGSuite/PGSharp and understand the legal/ToS implications of modifying game clients. Shiny.dat File For Pgsharp
Launch the modded Pokémon GO application via the PGSharp client.
: Forces the overworld map to render the distinct shiny coloration and asset skins of a Pokémon before you ever click on it. In PGSharp, the Shiny Scanner is a feature
When configuring PGSharp for Pokémon GO, setting up filters for "All Possible Shiny" Pokémon, establishing local radar blockades, and fine-tuning custom telemetry takes extensive time.
: Set a looping click point directly over the top listing on your sniper feed window. Launch the modded Pokémon GO application via the
Disclaimer: Spoofing in Pokémon GO violates Niantic's Terms of Service. Use these tools at your own risk. If you want, I can:
: By importing this file, users can quickly re-enable features like: Shiny Scanner
: The file is usually placed within the app's internal data folders to override default settings and enable the Shiny Scanner .
The shiny.dat file enables the app to automate and accelerate this interaction through local code manipulation: